NY Games Conference is happening September 28, 2016 in New York City, and CEO Bill Grosso will be there as part of the MONETIZING GAMES THROUGH FREE TO PLAY expert panel to share insights we have learned in working with F2P games to optimize revenues.
MONETIZING GAMES THROUGH FREE TO PLAY will discuss free to play and freemium models for games. What works? What doesn’t? What’s the right mix in deploying free to play? PANELISTS Jeff Birnbaum, Head of Gaming Partnerships, Google Bill Grosso, CEO & Founder, Scientific Revenue Dave Biscegila, Co-Founder & CEO, The Tap Lab David Walls, Founder & President, Funkitron, Inc. Albert Reed, Co-Founder & CEO, Demiurge Studios Moderator: Josh Burns, Gaming Industry Consultant.
If you are also headed to NY Games Conference, and like to meet up, please let us know.
Our own Ted Verani, VP of Business Development, moderated an excellent panel of experts on Designing Mobile Games for Optimal IAP at Casual Connect USA in San Francisco.
While the vast majority of mobile game revenue is earned through in-app purchases, designing games for optimal IAP remains a major challenge, requiring deep knowledge of UX design, virtual economy tuning, pricing economics, and many other disciplines. Featuring experts across these fields, this panel gave attendees concrete and proven advice for designing free-to-play, IAP-driven mobile games which consistently drive IAPs without alienating the player base.
Ted was joined by game design experts: Christian Calderon, Chief Revenue Officer for Ketchapp, David Bisceglia, Co-founder and CEO for The Tap Lab, and Tadhg Kelly, Game Design Writer and Director of Developer Relations for VREAL. Panelists shared what worked and didn’t work, and offered some insights into future for mobile games.
If you were unable to attend this panel or want to see again you can check out the complete video here.
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“Scientific Revenue's combination of machine learning and predictive analytics provide developers with the equivalent of a 25-person team of expert data scientists and engineers focused on boosting profits. They enable game designers to focus on making great games while feeling secure that they will meet and exceed their revenue goals.”